Denoiser iii stuttering when rendered2/11/2023 ![]() Fixed some unlit or partially lit triangles by improving the BSP cluster detection logic.Fixed some self-shadowing artifacts by increasing the shadow and bounce ray offsets.Fixed some bugs in the model validation code ( ).Fixed long texture animation sequences.Fixed loading of multi-skin MD3 models.Fixed a crash that happened when loading a map with non-emissive lava material.Extended the "shader balls" feature to support arbitrary test models with animation.Enabled game builds for ARM64 processors.See the comment in fog.c for more information. Added support for smooth normals on the world mesh through a BSPX extension.Added support for polygonal light extraction from MD2/MD3/IQM models.Added support for making any models translucent, and cl_gunalpha specifically.Added support for IQM models and skeletal animation for the RTX renderer.Added support for converting sky surfaces into lights based on their flags, see pt_bsp_sky_lights.Added a setting to enable the use of texture and model overrides in the GL renderer, gl_use_hd_assets ( ).Added a setting to enable nearest filtering on world textures, pt_nearest.Removed support for the VK_NV_ray_tracing Vulkan extension, which is superseded by VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query that were added earlier.Re-designed the material definition system for flexibility and modding.
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